As you activate developer options, you can see your device in the Android Build settings. (See this for Pixel) Simply google this for your phone model. Connect your phone to your laptop using USB and become a developer on your phone settings. Infographic: The Future of Virtual Realityģ. I would recommend using Unity’s recommended and compatible version by checking Step1 again. In fact, you would see an install (download) button in the grayed out area which would install a Unity package for you (Not suggested). I had installed Android Studio separately and thought changing the location of SDK would work, it didn’t. Optional : It is possible when you do not have a compatible JDK or SDK in your Unity install. If you don’t see the option of switching platform (Grayed out) do not worry, repeat step 1, get a compatible SDK, JDK and NDK, it won't be grayed out anymore. After launching your project, go to file → Build Settings. Step 3: Tick on Android Build Support along with SDK, NDK, and JDK (Ignore iOS)Ģ. Important: Ensure the symbols file is up to date and compatible with the shared library that contains the executable code. Do not forget to open the accordion and tick on Android SDK & NDK, Open JDK options. Go to installs -> Add Modules -> Android Build Support. Open Unity Hub and make sure you have at least 2019.2.21f1 version of Unity installed.It is a short step by step process (with optional references of issues) for running your simple AR application on your android device using Unity on Mac: (Side note : on this Windows, you can edit the android sdk location if, like me, you are too short on your main C: hard drive) Now that you are on the SDK Tools tab, you should see a NDK (Side by side) checkbox.Before selecting it, you must first select the checkbox Show Packages. I am documenting my small experience of a few hours where I created new issues to solve an existing one, in case it can prove valuable to people who are troubleshooting the process of running ARCore on their Macs coupled with their Android phones. On the SDK Manager window, select the SDK Tools tab. And as they say, “ Journey is more important than the destination” - in this case, both were equally important. But, I still could not run my scene on my Android phone and after investigating half of the day, I was finally able to troubleshoot the issue. I went through the documentation and many great articles people had written for the same and it did help me reach somewhere. It was two days back when I first tried to install and run ARCore plugin/package with Unity.
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